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CARTUCHO! nº 1

Poster with game worlds bursting from a cartridge: a stone oracle, a rogue with cards, colorful planes and the robot host
No. 1 · SEPTEMBER 2026 · FREE
SILENT ORACLE: 3 puzzles, 25 of 26 correct answers
+ Unlock: the escape room that understands what you say
Side B: the ideas that did not make it
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FREE FULL GAMES

From the magazine to your next game. Made by XMACNA with Jev, by TypeSafe. Open your browser and play.

Robot keeping the secret thought in Twenty-One
GUESSING · 21 ATTEMPTS

Twenty-One

I think. You discover. Pick a universe, ask questions or make a guess. Jev understands your intent.

Play Twenty-One →
The stone oracle guards a mystery
MYSTERY · FREE-FORM QUESTIONS

Silent Oracle

A strange scene. A hidden explanation. Question the oracle in your own words and discover what happened.

Play Silent Oracle →
Excited purple robot as you get close to finding the answer
GUESSING · 5 ANSWERS

Akinatee

You do the guessing. Find the secret in as few questions as possible.

Play Akinatee →

Visit XMACNA’s games portal →

GAME INDEX

6 complete articles, 2 on the way, 2 on Side B. Tap a game to preview.

EDITOR'S LETTER

Every 1990s gaming magazine had a page of tricks nobody knew really worked. This issue is the opposite: every number here came from a real call. The first ideas now have playable versions: Twenty-One, Silent Oracle and Akinatee are in the free full games section.

The engine is called Jev, by TypeSafe, released on September 15, 2026. It does not write or chat. You provide context and closed questions (“which one?”, “yes or no?”, “how much, from 0 to 4?”), and it returns an answer with a probability, in under half a second, for pocket change.

In the first week, people already had Jev playing Doom, Mario, Civilization II and chess (like a beginner: it judges, it does not calculate), controlling stealth-game guards and identifying which character a player is talking to. We looked for something else: games that only work well because of the judge, and that an ordinary chatbot would not handle the same way.

— The Editors

SIDE B

The ideas that did not pass the reader's review, and why. We keep them because sometimes what survives one idea becomes the next game.